home *** CD-ROM | disk | FTP | other *** search
- /*
- * Copyright 1993, 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- /*
- defs.h
- Drew Olbrich, 1992
- */
-
- #ifndef _DEFS
- #define _DEFS
-
- #define WIN_TITLE "distort"
- #define ICON_TITLE "distort"
-
- #define MSG_NO_TEXTURING "This demo requires texture mapping support."
-
- #define DEFAULT_IMAGE_FN "distort.rgb"
-
- #define DEFAULT_EFFECT ripple
-
- #define WAIT_MSG "Please wait..."
-
- #define WIN_SIZE_X 800
- #define WIN_SIZE_Y 800
-
- #define GRID_SIZE_X 32
- #define GRID_SIZE_Y 32
-
- #define CLIP_NEAR 0.0
- #define CLIP_FAR 1000.0
-
- /*
- The following structure defines functions unique to each
- distortion effect. Depending on which distortion is
- selected, a different set of functions is called.
-
- Obviously this should all be written in C++. Maybe.
- */
-
- typedef struct {
- void (* init)();
- void (* dynamics)();
- void (* redraw)();
- void (* click)();
- } EFFECT;
-
- extern EFFECT ripple;
- extern EFFECT rubber;
-
- #endif
-